
Use one host device to run wedding charades for two or more teams. Each turn lasts 60 seconds, and the host records correct guesses.
How to play the browser version
Step 1
Enter at least two team names and choose a turn order. Agree that actors cannot speak or make sound effects.
Step 2
Hand the device to the actor with its screen facing away from the other players. Show prompt starts the 60-second turn, so get everyone ready first.
Step 3
The actor performs the prompt. Tap Got it after a correct team guess to add one point and show another prompt. Skip moves on without points.
Step 4
When time runs out, the turn score is added and the next team plays. Give teams an equal number of turns, then end the game between turns to compare totals.

Host tips and optional variations
Keep the prompt screen out of a shared video or projector view. The app cannot hide it from someone looking at the same display.
Choose the number of turns before starting. A prompt such as cutting the cake can be acted with simple gestures; props are not required.
For a personal variation, write prompts about the couple on paper and use a separate timer and score sheet. There is no custom-prompt editor in the browser game.
Frequently asked questions
How many prompts are included?
The deck has 24 prompts and cycles during play, so a long game can repeat them.
Does the game judge the acting?
No. The host or actor taps Got it when the team guesses correctly; the app tracks those recorded points.
Choosing paper games
The browser games and paid PDF packs are separate formats. A guide on this page does not mean the same game is included in a pack. Check the printable contents and page previews before buying; the packs are digital downloads that you print yourself.
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Decide whether acting suits this particular group
Bridal Charades turns wedding-related actions into silent clues. One person acts while teammates guess, and the host records correct guesses. It can be lively, but it is still a performance game. Ask whether the guest of honor and likely volunteers enjoy that format before making it the centerpiece of the shower. A group that prefers seated conversation may enjoy watching one short demonstration and then choosing a different activity. Nobody needs to be persuaded that they secretly love acting in front of relatives.
Invite volunteers to act and let other guests guess, keep time, or simply watch. You do not need equal acting turns from every person for the event to be fair between teams; what matters is that the teams receive the same agreed opportunities. A guest can contribute an excellent guess without ever standing up. Keep that option clear in the introduction. The game works best when people choose their level of participation and the host treats a pass as an ordinary part of the format.
Understand the browser's turn sequence
The current browser game uses a deck of 24 wedding-themed prompts. After the host enters at least two team names, the next actor sees a private turn screen. Selecting “Show my prompt (60s)” reveals the clue and starts the 60-second timer immediately. There is not a separate unlimited preparation stage after that button. Make sure the actor is ready and the device is out of the guessing team's view before revealing the prompt.
During the turn, the host or actor uses “Got it” for a correct guess and “Skip” to move past an unwanted clue. A correct guess adds a point to that turn and displays another prompt. Skipping changes the prompt without a point penalty. When the timer ends or the turn is ended early, the turn's points are added to the team total and play rotates. The host decides how many turns the event will include and uses End game between turns to finish. The app does not decide an equal-turn event schedule for you.
Choose team names and a turn plan together
Use two or more teams with clear names. For a small shower, two groups are easy to follow; for a larger gathering, table teams can reduce movement. Try to avoid a team made entirely of confident performers competing against one whose members would all rather watch. You can invite volunteers to distribute themselves or let people stay with their tables for a casual round. Do not spend so long balancing teams that the setup becomes more demanding than the activity.
Announce how many turns each team will receive. One turn per team makes a short introduction; two or three allows different volunteers to act. These are host choices, not fixed browser round modes. Count complete cycles through the teams so everyone has the same number of timed opportunities. If time runs short, finish the current cycle before ending when practical. If you must stop immediately, explain why and avoid presenting unequal turn totals as a precise measure of which team performed best.
Prepare a space where the actor can be seen
Choose a small clear area where the actor can stand or sit comfortably without blocking an exit. Move loose bags or chairs out of the immediate acting space with the owners' agreement. There is no need for a stage or elaborate props. Most clues can be suggested through simple gestures, and seated acting can be part of the format for everyone who prefers it. Keep drinks and breakable decorations away from broad arm movements.
Position the device so the actor can read the prompt while teammates cannot. If you project the page onto a large screen, you will reveal the answer to the guessing team, so use a private host device for the clue. A cohost can operate controls from beside the actor if that arrangement is easier. Rehearse the sightlines from the team's seats before starting. The technical challenge is not a special display feature; it is simply keeping the prompt private while making the actor visible to the people who need to guess.
Agree on what silent acting allows
Traditional charades usually relies on gestures without spoken clues, but your group needs a clear local rule. You can say that actors may gesture, point to themselves, or mime an action, but may not say the answer, mouth its words, spell it in the air, or point at written text that reveals it. Decide whether sound effects are allowed; for a simple silent round, leave them out. State the rule before the first turn so later actors are not judged by a stricter standard.
Do not require complex charades conventions such as syllable signals unless the group already knows them and wants to use them. A shower version can be approachable: act the idea, and teammates call out guesses. If an actor accidentally speaks, remind them gently and choose a consistent response rather than imposing a surprise penalty. The browser does not listen or enforce silent acting. The host manages these rules, including whether to discard a spoiled prompt or simply continue in a relaxed, noncompetitive spirit.
Explain the controls with a short practice
Before the scored game, mime a separate practice idea such as putting on a coat. Tell the group that this is a demonstration rather than a guaranteed prompt in the wedding deck. Let guests guess, then explain what you would do in the app: select Got it after an accepted answer, or Skip if the actor wants another clue. Show where the buttons are without revealing a scored clue to the whole team. This makes the first volunteer's turn less confusing.
Emphasize that “Show my prompt (60s)” starts the clock. An actor who opens it and then walks across the room loses part of the turn before acting begins. Have the volunteer in position first, with the host ready to judge answers. If you accidentally start a practice turn in the browser, do not assume its points can be quietly removed later. Keep the demonstration outside the scored sequence or restart before beginning. A clean start is easier than explaining why the displayed team total already includes a rehearsal point.
Use a host introduction that covers the essentials
A practical script is: “Each team gets two one-minute turns. Acting is optional; volunteers can take the turns while everyone else guesses. The actor must keep the clue secret and use gestures only. Once a correct answer is accepted, we'll tap Got it and move to another clue. You can skip any clue without losing points. Please stay in the clear space and avoid touching another person as part of the acting.” Adjust the number of turns to match your schedule.
Add the judging and tie rules: “I'll accept a clear description of the same action, and tied teams will share the win.” That keeps guests from worrying about exact wording unless the distinction matters. Let them ask one or two questions before starting, especially about speaking or props. Do not bury the simple rules under a long list of prohibited gestures. The aim is a shared understanding that makes the first turn comfortable. You can clarify an unexpected edge case calmly if it actually occurs.
Judge the idea rather than unnecessary exact wording
Wedding prompts often describe an action that guests may name in several ways. A team might say “cutting the wedding cake” when the card says “cake cutting.” Those identify the same action and can reasonably be accepted under an announced meaning-based rule. By contrast, a broad answer such as “dancing” may need clarification when the intended clue is a particular wedding dance. Decide the level of specificity that makes sense and apply it across all teams.
The host should be able to see the prompt while listening to guesses, because the app does not recognize correct speech automatically. Tap Got it only after accepting an answer. If the actor reveals the words aloud, do not award a point as if the team guessed silently; use the response you established for a spoiled clue. Avoid letting the opposing team argue every close answer. One host judgment, applied consistently, keeps the game moving. If a decision was clearly mistaken, note the correction openly rather than changing an unrelated later score.
Help first-time actors start with a simple image
A volunteer does not need a polished performance. Suggest beginning with the most recognizable part of the action: holding an imaginary bouquet, kneeling for a proposal, or packing an imaginary suitcase. These examples illustrate an acting approach; the actor should follow the actual clue shown on their own turn. Encourage broad, clear movements rather than a complicated story with several characters. Teammates have only a minute to interpret the gestures, so one obvious action is often easier to guess than an elaborate scene.
The host should not coach a scored turn by whispering the meaning of the clue or suggesting a gesture that other teams did not receive. Offer general advice before play, then let the actor choose how to perform. If they freeze or dislike a prompt, remind them that Skip is available. There is no need to stand silently until the timer runs out. Keeping that escape route normal helps volunteers take part without feeling trapped by a clue they do not understand or do not want to act.
Keep humor away from personal embarrassment
Wedding-themed acting can invite exaggerated gestures, but it should not become an imitation of a particular guest without their agreement. A clue about a wedding photographer can be acted as taking photographs; it does not need a joke about the real photographer's appearance. A clue about meeting in-laws can be a greeting rather than a performance of a family conflict. Let the fictional action provide the humor instead of using private information about the couple or guests.
Some deck wording may not suit every gathering. The actor can skip a clue, and the host can make that option clear before the game begins. Do not demand that the volunteer explain why they skipped. You can choose a host-written paper set if you need full control over the wording, but that is a separate manual version rather than a custom editor in the browser game. An enjoyable round does not depend on using every prompt or pushing the group toward increasingly uncomfortable material to produce a louder reaction.
Use the timer fairly
Start each turn only when the actor is in position and the team is ready. The 60-second countdown begins when the prompt is revealed. Avoid giving one team extra explanation time after starting while another team had to use the timer to work out the controls. If a genuine interruption occurs, such as an announcement that makes the guesses impossible to hear, use a consistent host decision about whether to end and replace that opportunity manually. Explain what you are doing rather than quietly extending one team's turn.
At the buzzer, stop accepting new guesses for that turn. If an answer was clearly completed before time expired, judge it according to the same standard you used earlier. Do not turn the final second into a prolonged argument. A cohost can watch the timer while the main host listens. The app handles the countdown and adds recorded turn points, but it cannot resolve whether a shouted phrase was spoken before a particular moment. Keep the stakes small enough that an ordinary, good-faith host decision is sufficient.
Plan for repeated prompts in a longer game
The deck contains 24 prompts and cycles after it has been used. In a longer session, players may therefore encounter an action that appeared earlier. Do not promise a fresh, never-repeated clue for every turn regardless of how long the group plays. If repeated prompts would bother a competitive group, choose a shorter event with fewer complete team cycles. You can also explain in advance that repeats may occur and remain part of the casual game.
If one team sees substantially more familiar prompts late in the session, avoid claiming that the totals measure identical difficulty. A shower game is not a standardized contest. Ending after the agreed number of equal turns keeps the structure clear even when individual clues vary. For a fully controlled custom competition, a host can prepare separate paper cards and a manual timer, checking that each team's set has comparable difficulty. That is additional preparation outside the browser. Most gatherings do not need that complexity to enjoy a few voluntary acting turns.
Run a seated or low-movement version
Tell actors they may stay seated and use hands, facial expression, and upper-body gestures. Keep the guessing team close enough to see smaller movements. Do not award extra points for standing, running, or involving props. The same correct-answer rule can apply regardless of how much the actor moves. If an action seems difficult to show in that format, skipping is a reasonable choice. The actor should not feel obliged to demonstrate a movement that is uncomfortable or unsafe for them.
Offer a control assistant if tapping buttons while acting is awkward. That person can hold the device privately, select Got it when the host accepts an answer, and Skip when the actor requests it through an agreed signal. Make sure the assistant does not accidentally show the clue to teammates. This arrangement is a practical hosting adaptation, not a special accessibility mode inside the app. It can make the whole turn smoother for any volunteer and keeps attention on the acting rather than on balancing a device while gesturing.
Adapt for a video call with realistic expectations
Use a separate video-call service and make the actor's camera easy for teammates to see. The browser does not provide the meeting or detect spoken guesses. Keep the clue on the actor's private device or have a cohost show it privately without exposing it to the guessing team. Test that process before the event; improvising a private clue channel after the timer starts will consume much of the turn. Ask the actor to check what their camera actually includes before making broad gestures.
Video delays can make timing and overlapping guesses less clear than in person. Choose a relaxed interpretation of close calls and explain it upfront. Keep other microphones quiet enough that the host can hear the active team. If the connection fails during a turn, stop and agree on a replacement opportunity rather than treating silence as a failed performance. Shorter sessions with a few willing volunteers are often easier to follow remotely than a long sequence where most guests wait silently for their next chance to act.
Keep manual corrections separate from normal scoring
An accidental Got it tap records a point even if nobody answered correctly. Do not assume there is a score-editing control available to reverse every mistake. Write down the correction, tell the teams, and use the corrected total when announcing the result. Similarly, if a correct answer was accepted but the host missed the button before the turn ended, document what should have happened. A small paper note keeps the event result understandable without trying to compensate through an unrelated future clue.
If several errors occur because one person is both acting and operating the device, assign a cohost to the controls for later turns. Improve the process rather than blaming volunteers for an awkward setup. At the end, explain any difference between the browser display and your corrected event totals before awarding a prize. Keep the explanation brief and factual. The audience needs to know which total is being used, not every technical detail of the interface. Clear corrections protect the social atmosphere better than pretending the displayed number could never be wrong.
Finish after an equal set of turns
After the agreed final team has played, use End game between turns. Check that every team received the planned number of opportunities and that any manual corrections are included in your announcement. The game can recognize tied leaders, so congratulate joint winners if that is your rule. If you prefer a tiebreaker, announce it before play and give tied teams equal timed opportunities. Avoid asking one volunteer to perform an extra difficult clue simply because their team happened to tie.
Thank the actors and the guessers, then release the room from game mode. A closing line such as “That was our last turn; thank you to everyone who volunteered” makes it clear that nobody is about to be called up unexpectedly. Put the device away and allow conversation or the next scheduled activity to begin. The strongest finish is not another round added because the host enjoyed the last one. It is an ending that respects the time, the volunteers, and the plan guests understood when they agreed to play.
More questions hosts ask
What should you act out in wedding charades?
Use wedding-themed prompts guests can act without words: cutting the cake, catching the bouquet, the first dance, a nervous groom, throwing confetti. Keep a timer of about 60 seconds per turn and let shy guests act in pairs.
