
Award points for items guests choose to show from bags or pockets. More than one player can score for each item through the host’s screen.
How to play the browser version
Step 1
Enter at least two player or team names. Explain what belongings may be used and that showing an item is optional.
Step 2
Read the item and its point value. The shuffled deck has 20 items, valued from one to five points.
Step 3
Tap each qualifying player once after checking the item. Their button disables for that item to prevent a second award in the same round.
Step 4
Move on after everyone has had a chance. Finish to compare totals; tied top scores are recognized.

Host tips and optional variations
A lip balm or pen earns one point in the deck, while a wedding invitation earns five. Read the displayed value each round.
Accept a voluntary show of the relevant item without asking anyone to empty a bag or reveal private phone contents.
Teams can pool belongings if you enter team names. An unusual-item bonus is a house variation requiring a separate tally.
Frequently asked questions
Does only the fastest player score?
The browser allows every qualifying player to score once per item. Explain and apply any speed house rule yourself.
Is a separate phone game built in?
No. This game has its own fixed item deck. Phone-only prompts would be a separate host-prepared activity.
Choosing paper games
The browser games and paid PDF packs are separate formats. A guide on this page does not mean the same game is included in a pack. Check the printable contents and page previews before buying; the packs are digital downloads that you print yourself.
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The basic game is a voluntary show-and-score round
Purse Raid asks players to find everyday objects they already have with them. The host reads an item, checks who has it, and awards the listed points. Nobody needs to empty a bag onto the table or explain why an item is missing. The browser version helps the host run the item list and keep totals for named players or teams. It does not inspect belongings, recognize objects through a camera, or decide whether an item qualifies without the host's judgment.
The current browser deck contains 20 items with different point values. A common item may be worth one point, while another is worth more. The host can award the same item to every qualifying player in that round. That makes this different from a first-person-wins scavenger hunt: several people can earn points for the same prompt. Tell guests this before starting so they do not feel they need to rush, grab someone else's belongings, or shout over one another to claim an item.
Choose players or teams before entering names
The setup needs at least two names. Those names can represent individual guests or teams, depending on the format you announce. Individual play works when the group is small enough for the host to check each person without losing track. Team play can reduce the number of score buttons and give guests who brought fewer belongings a way to contribute. Enter clear labels such as “Garden Table” and “Window Table” rather than several similar first names that could be confused during scoring.
For teams, decide whether any member may supply an item and whether the team earns points once per prompt. A simple rule is one award per team whenever at least one member has a qualifying item. Three pens at the same table still earn the pen points once. This matches the browser's per-round scoring buttons, which allow one award for each named player or team. Do not promise that the app tracks every person's contribution inside a team; it records the score associated with the name the host entered.
Explain what guests may use
Define the search area as belongings guests already have at their seats: a purse, tote, pocket, or another personal bag they choose to use. This makes the activity more inclusive than assuming everyone carries a particular kind of handbag. You can allow coat pockets if coats are nearby and guests can reach them comfortably. Avoid expanding the hunt to cars, hotel rooms, or another person's bag. The round should stay with the gathering rather than sending people away to search.
If borrowing is allowed, decide exactly what that means before play. A team version might allow items belonging to any member of that team, while an individual version might count only the player's own belongings. Do not change the rule after one guest notices that a neighbor has a useful object. For a relaxed shower, it may be easiest to use teams and count each team's shared collection once. Explain the boundary in ordinary language: “Use what your table already has with it; please don't search anyone else's things.”
Know the point values without overexplaining them
The built-in deck includes one-point items such as a pen, hair tie, hand sanitizer, and lip balm. Other prompts carry two or three points, and a wedding invitation is worth five. The current item and its value appear during play, so the host can announce both together. Guests do not need to memorize the whole deck. Reading “A pen, worth one point” is clearer than announcing the object first and adding the value while people are already showing it.
The values are game rules, not a judgment about how prepared, organized, or fashionable a guest is. Somebody who brought a small bag may score less without having done anything wrong. Keep jokes away from the amount or type of belongings a person carries. If you want a more even social experience, choose teams or play without a prize. Do not quietly increase the value of an item because a favored guest has it. Consistent points allow the game to remain light while still giving the final total a clear meaning.
Prepare the host device and a clear checking system
Open the game on the device you will use, enter the names, and check spelling before starting. Position the screen so the host can see the current item and the score buttons without turning away from guests for long periods. If a large display is available, it can help guests read the prompt, but it is not required. Reading aloud and showing the item value is enough for a small group. Keep a pen and a simple score note nearby in case you need to record a correction manually.
Choose a consistent checking order, such as clockwise around the table. When someone shows a qualifying item, tap that person's or team's button once. The button becomes unavailable for another award on the same item, helping prevent a duplicate award in that round. Check that everyone has had a chance before pressing Next. The game will not know that a guest at the far end is still looking for a pen, so the host must manage the pace and the moment when the round closes.
Use an introduction that removes the pressure to search
A useful script is: “I'll name an item and its points. If you have it and are happy to show it, hold it up or let me know. Everyone who qualifies can score, so there is no need to be first. Please keep private items private and stay with the belongings you brought to your seat. Our table teams can share items within their team, but each team scores once for each prompt.” Change the team sentence if you are playing individually.
Tell guests that passing is fine. That is particularly important for prompts involving receipts, photographs, notes, or invitations, where proof could reveal information someone did not intend to share. You can accept a discreet show to the host or omit a prompt from your event round altogether. Make any adjustment apply to everyone. Do not ask the group to vote on whether a guest has a good enough reason to pass. An optional game works best when the host treats a simple “I'll skip this one” as a complete answer.
Walk through one practice item
Before starting the scored deck, use a spoken practice prompt such as “Show a pen if you have one.” Demonstrate the process without awarding real points: guests indicate that they qualify, the host acknowledges each player or team, and everyone puts the object away. Explain that several teams may qualify and that duplicate objects do not create extra awards. A practice round is especially helpful if guests expect a fast scavenger hunt and are already competing to be first.
Keep the practice separate from the app's scored round unless you are prepared to restart. If you tap score buttons during a browser prompt, those points become part of its total. A verbal demonstration avoids that bookkeeping issue. Once everyone understands, begin the actual shuffled deck and announce the first item's displayed value. The practice should take only long enough to establish the rhythm. You do not need to preview every possible object, because discovering what people happen to have is part of the activity.
Judge everyday objects consistently
Some items are straightforward: a pen is a pen. Others invite interpretation, such as something blue, a lucky charm, or something borrowed. Decide on a practical reading of the prompt and apply it to every team. For “something blue,” a clearly blue object is enough; there is no need to argue about a tiny shade difference. For a personal lucky charm, the owner's description may be the relevant qualification. Do not require a sentimental explanation beyond what they want to share.
If a borderline item appears, make one short decision and move on. You can say, “We'll count that interpretation for everyone today.” If the same interpretation benefits another table, give them the same opportunity before advancing. Avoid rewarding the loudest argument or turning a two-point prompt into a lengthy debate. The browser records your awards but does not define every possible real-world edge case. Fair hosting means being consistent and transparent about those judgments, especially when the object is broad enough to have several reasonable examples.
Handle receipts, photos, and written notes discreetly
The deck includes prompts where an object may contain private information. A receipt can show purchase details, a ticket can reveal travel plans, and a note or photograph may involve somebody who is not at the shower. Guests should not have to read such material aloud or pass it around to earn points. If they choose to participate, let them cover sensitive details or show the existence of the item briefly to the host. A game point is not a reason to inspect another person's phone or bag.
If you decide that a prompt is unsuitable for your gathering, give no awards for it and move to the next item. Announce the decision plainly so every team understands why that round has been omitted. Do not replace it with a more invasive demand in an attempt to make the game exciting. You can also choose a host-made paper list containing only ordinary physical objects if that better suits the group. That would be your own variation, with its own manual scoring, rather than an edited browser deck.
Keep the pace lively without rushing guests
There is a difference between a clear pace and a race. Read the item and value, give people a moment to look, award all qualifying names, and check the room before advancing. Guests with a zipped bag or limited mobility should not lose the opportunity simply because another table found the object quickly. Since the game awards every qualifying player, there is no competitive reason to rush the search. The host's job is to keep the sequence moving after everyone has had a reasonable chance.
The full deck ends after 20 items, but actual event time depends on the group and the amount of conversation. Rehearse enough to decide whether that fits your schedule. If you only want a shorter activity, explain your manual stopping plan before starting and keep a separate final tally if you stop before the app's normal finish. Do not describe a custom short round as a built-in setting. Leave time afterward for people to return objects to their bags before moving into food, gift opening, or another activity.
Use table teams for a larger gathering
For a bigger shower, one score entry per table is easier to manage than dozens of individual buttons. Ask each table to choose a volunteer who signals when the team has the item. The volunteer does not need to collect everyone's belongings; they can simply confirm that somebody at the table has offered a qualifying object. Read the prompt to the whole room and check tables in a consistent order. A cohost can help you notice raised hands while you operate the device.
Keep team sizes reasonably similar when possible, because a larger group naturally has more belongings available. You do not need to reorganize every seat for a casual game, but acknowledge that table competition is a social format rather than a precisely balanced test. Avoid promising a particular guest capacity based on the app alone. Room acoustics, visibility, and the number of teams affect how smoothly the round runs. If the room is too spread out for one host to verify items, choose a quieter table activity or add enough cohost support to make checking practical.
Offer a seated version without calling attention to anyone
Present the whole game as a seated activity from the beginning. Guests can use items within comfortable reach, ask their own teammate for help if they want it, or pass. This avoids creating a special exception for one person after the round starts. Place the host where guests can indicate an item without standing or walking across the room. If a quiet signal works better than holding something overhead, agree on that signal with the group.
Do not use points to pressure somebody into moving, opening a bag, or handling an object they would rather leave alone. A teammate can contribute other items during later prompts. If a guest does not carry a bag, invite them to join a team before setup so participation does not depend on personal possessions. Keep commentary focused on the playful coincidence of what the group has available. Statements about who is “properly prepared” or who carries “too much stuff” can make an otherwise simple activity feel unnecessarily personal.
Adapt carefully for a video-call shower
Use a separate video-call service and let remote guests keep the search limited to belongings already beside them. Without that boundary, a guest near a fully stocked desk has a different opportunity from someone joining on a phone outdoors. Explain the intended search area and accept that a social remote game relies on guests reporting honestly. The Purse Raid page does not inspect cameras or verify objects automatically; the host still awards points to the entered names.
Show the current prompt through screen sharing if useful, and read it aloud for anyone whose shared view is small. Ask guests to signal in turn rather than all talking at once. If someone does not want to display an item on camera, allow a pass or the same discreet alternative you announced for everyone. Use fewer named teams if the call becomes difficult to manage, but avoid changing team membership halfway through a scored game. Keep a visible manual note of any correction so the announced final result can be explained simply.
Correct a scoring error without inventing a feature
If you tap the wrong name, do not assume the current round offers an undo control. Stop briefly and note the intended correction on paper. Tell the affected teams what happened and use the corrected manual totals when announcing your event result. The displayed browser total may then differ from your final score note, so explain that openly. Trying to compensate by awarding an unrelated later item can obscure the error and make the scoring difficult for everyone to follow.
If you miss a qualifying player before pressing Next, use the same approach: record the item value and the name that should receive it. A cohost can keep the correction note while you continue. For a very small casual group, you may prefer to restart before many rounds have been played, but get the room's agreement about how that affects already shown items. Prevention is simpler: check each entered name in order and ask “Anyone else for this item?” before advancing. That habit reduces missed awards without slowing every round into a formal inspection.
Decide what the final score means
At the end of the deck, the browser totals the awarded points and recognizes tied leaders. If you made manual corrections, apply them before naming your event winners. Tell guests whether the prize belongs to an individual or a whole team, and choose something that can be handled accordingly. Shared winners are perfectly acceptable. There is no need for a sudden personal-belongings tiebreaker that asks guests to reveal an increasingly unusual or private object.
If you want a separate tiebreaker, prepare an ordinary, optional prompt and explain its use before the game. Alternatively, let tied teams share recognition and move on. Avoid describing the winner as the person with the best purse or the most useful life skills. They happened to have items that matched a particular shuffled list. That framing keeps the competition playful and avoids making a lower score feel like criticism. Thank everyone for taking part, including the people who passed some rounds or helped a team without providing an item.
Make your own paper list when that suits the group
A host-made paper version can use a short selection of ordinary objects with points printed beside them. Write the rules, list the items, and include a total box. Make sure the point values add up correctly and decide whether teams mark their own sheets or the host checks objects. This is a separate manual resource you create. The free browser game should not be presented as a promise that a matching free PDF or editable template is included.
Before printing, remove prompts that would require private proof, purchases, or leaving the venue. Test the sheet with one cohost to find ambiguous wording. “A blue object” is clearer than a vague prompt whose intended answer only the host knows. If you purchase a printable product, review its actual item list and included files rather than assuming it matches the browser deck. Whether you choose paper or the app, finish with the same practical checks: clear team names, consistent awards, permission to pass, and enough time for guests to put everything away.
